Stack several quantum simulations and blend them. Each layer is real quantum dynamics; the compositing across layers is image math.
⚛ = actual quantum physics. Media, blend, and everything in the panel below are just how layers get mixed and shown.
Schrödinger field — a continuous wavefunction ψ(x,y) evolved by
split-step FFT. Turn up nonlinearity g and it becomes the
Gross–Pitaevskii equation (superfluids): turbulent, soliton-forming. Render
phase to see swirling bands instead of blobs.
Quantum walk — a particle amplitude with a 4-state coin on a torus; coin unitary + shift build crystalline interference.
Entangled tiles — a grid of small qubit registers under a kicked-Ising Floquet circuit; genuinely entangled inside each tile, measurement collapses them.
Media — load a jpg/png/mp4 into a media layer. It's sampled to
luminance and behaves like any layer, so blend it (try difference
or multiply) against the quantum layers. Field warp
displaces your image along the gradient of the evolving pattern — the
quantum field refracts the photo. Video autoplays and loops. The global
Asset color slider fades between pure B/W (0) and the photo's
real colours masked by the pattern brightness (1).
Blending merges layers by image math. difference
renders the beating between two quantum systems. trails keeps a
fraction of the last frame; pixel-sort is the classical
Monogrid signature.