MothOvertone Grid

Stack several quantum simulations and blend them. Each layer is real quantum dynamics; the compositing across layers is image math.

Layers

⚛ = actual quantum physics. Media, blend, and everything in the panel below are just how layers get mixed and shown.

Look / presentation · not quantum
What each layer is

Schrödinger field — a continuous wavefunction ψ(x,y) evolved by split-step FFT. Turn up nonlinearity g and it becomes the Gross–Pitaevskii equation (superfluids): turbulent, soliton-forming. Render phase to see swirling bands instead of blobs.

Quantum walk — a particle amplitude with a 4-state coin on a torus; coin unitary + shift build crystalline interference.

Entangled tiles — a grid of small qubit registers under a kicked-Ising Floquet circuit; genuinely entangled inside each tile, measurement collapses them.

Media — load a jpg/png/mp4 into a media layer. It's sampled to luminance and behaves like any layer, so blend it (try difference or multiply) against the quantum layers. Field warp displaces your image along the gradient of the evolving pattern — the quantum field refracts the photo. Video autoplays and loops. The global Asset color slider fades between pure B/W (0) and the photo's real colours masked by the pattern brightness (1).

Blending merges layers by image math. difference renders the beating between two quantum systems. trails keeps a fraction of the last frame; pixel-sort is the classical Monogrid signature.